Commissioned brand package for Caucus. I developed the brand image, helping solidify colors, font, and company mascot to best reflect the key morals the brand encompasses.
Brand package ultimately helped customer acquire their first contract with the Wisconsin Democratic Party.
The images represent the chronological order from start to end product.
2021.
Serpah’s Sky is my NYU Game Design Thesis project. This was a 2-semester project, developed by a group of NYU seniors.
Role in group: I was the lead art director for the group and designed all the enemy/ character designs/ animations. I established the general tone and mood of the game through various initial conceptual art and guided the other artists on the team to develop UI/UX that fit with the game’s visual theme.
The premise of the game: Seraph's Sky is a 2D twin-stick shooter set in a naturalistic world that has been corrupted by powerful, ethereal creatures called Seraphs.
Wicked factions of man and beast have claimed the Seraph's natural power for themselves. Fight back, and customize your load-out from the weapons and Seraphs of foes you slay as you explore an increasingly difficult series of procedurally generated landscapes.
Featuring a variety of both melee and ranged weapons, all of which synergize differently with the Seraphs you equip, Seraph's Sky offers a dynamic and replayable experience for anyone with a liking for action games.
Link to the initial mood board for the game: https://docs.google.com/presentation/d/1V1Km7r4O1KGvXbBAJA7brZ6b1Hcy7KhPW-ll6b4SOXQ/edit?usp=sharing
*Images included are the initial concept art, the final designs for the character and enemies, and animations I did.
My UI/UX final - Finalfight Remix.
Premise:
To remix a classic without losing the soul of the game. The goal of this final was to modernize the classic 90s arcade game Final Fight with visual and user feel changes.
Remix Requirements:
Give the player the affordances necessary to use items even more strategically. Create a better character select screen. Add more accessible cues for item drops. Juice up some of the old UI while still staying true to the original style of the game.
*The images shown are screenshots of a few prototype screens and the video shows the final product I made.
Here is a link to my UI/UX deck for this final:
https://docs.google.com/presentation/d/1lzdeOsF4NB1kEb7OTBygvmzh6rLaVERx55jJDpVSNfA/edit?usp=sharing
2020 completed. Adobe XD used to plan prototypes.
Final project made for the Major Studio Spring class. My role was designing the UI and graphics. I designed the logo, choose the font, and outlined the UI for the game. The first three images showcase my role. The last image is a screenshot from the game itself.
To play the game, visit the itch page:
https://nwlsmith.itch.io/forest
2021.
Untitled Goose Game Clone final developed for the Interactive Game Development class. My role in this group art direction and creation. Together, with the other 3D artist, I modeled assets in blender and helped animate the gardener.
Gifs and images are all the assets I made.
Here is the link to the itch.io page:
https://vnotgames.itch.io/untitled-goose-game-clone
2019.